๐ Hi, I'm Roberto! 2D Game Developer & Systems Architect
I specialize in building decoupled, modular code architectures and technical game templates using Godot Engine and Unity. My focus is on creating production-ready systems with clean, strictly-typed code to help indie developers and artists speed up their production times.
๐ ๏ธ WHAT I CREATE:
- Modular Inventory & Crafting Frameworks (SOLID Principles).
- Grid-Based Building & Placement Systems.
- JSON-Powered Serialization & Persistent Save Pipelines.
- Custom Gameplay Component Addons.
All my assets are engineered with extensive inline comments and documentation, making them easy to plug, play, and extend for Cozy, RPG, or Survival 2D projects.
๐ฅ Check out my available kits below, or let's collaborate to bring your game mechanics to life!